﻿namespace Framework.AssetsManager
{
    public class LoadText:UnityEngine.Object
    {
        public LoadText(string _text)
        {
            m_text = _text;
        }

        public LoadText(byte[] _bytes)
        {
            m_bytes = _bytes;
        }

        private string m_text = "";
        private byte[] m_bytes = null;

        public string text
        {
            get { return m_text; }
        }

        public byte[] bytes
        {
            get { return m_bytes; }
        }
    }
}
